Last updated

    Part of the Metroid series

    Series community
    Super Metroid
    GameEveryone

    Super Metroid

    "The planet Zebes awaits. The fate of the galaxy rests on your mission."

    March 19, 1994 Super Nintendo Entertainment System, Wii, Wii U, New Nintendo 3DS Nintendo Research & Development 1
    Community

    Overview

    Samus Aran touches down on the hostile world of Zebes in 1994 to investigate a distress signal from her old base. She quickly discovers that Space Pirates have stolen an infant creature known as the Metroid, using it as a living battery for their superweapon, Mother Brain. As she navigates the alien landscape, Samus must gather new abilities to traverse deadly biomes and confront the pirate forces led by Ridley.

    The game revolutionized how players explored digital worlds by offering a massive, interconnected map where progress depended entirely on finding specific power-ups. This design forced players to backtrack through previously visited areas with fresh capabilities, creating a tight loop of discovery and mastery. Features like an automated map system and eight-directional aiming gave players unprecedented control over movement and combat within the SNES hardware limits.

    Gameplay

    Players guide Samus through a non-linear environment where the primary goal is to locate items that expand her arsenal. Acquiring the Morph Ball allows her to roll into small tunnels, while the Spring Jump and Grapple Beam open up vertical paths that were previously impassable. This structure meant that every new weapon fundamentally changed how a player interacted with the level geometry rather than just adding damage output.

    Combat relied heavily on precise timing and spatial awareness since enemies could attack from any angle. The introduction of diagonal shooting let players aim missiles and beams freely while moving, a significant leap forward from earlier titles that restricted firing directions. Save stations scattered across the map allowed players to preserve their progress without losing collected items, a mechanic that reduced frustration during long exploration sessions.

    Story

    After infiltrating the Wrecked Ship, Samus defeats the Space Pirate commander Ridley and reaches the central facility to face Mother Brain. The AI activates the planet's self-destruct sequence once the threat is neutralized, forcing Samus to flee the crumbling complex. In the final moments, the infant Metroid returns to protect Samus from a toxic gas leak, sacrificing its own life force to save the bounty hunter before dissolving into light.

    Trailers

    Awards & Acclaim

    GamePro: Game of the Year: (1994)

    Electronic Gaming Monthly: Best Action Game: (1994)

    Famitsu: Hall of Fame: (1994)

    Keywords

    MetroidvaniaZebesSamus AranMother BrainRidleySNESnon-linearability gating

    Sources

    Game Info

    Developer
    Nintendo Research & Development 1
    Publisher
    Nintendo
    Engine
    Custom SNES Engine
    Release Date
    March 19, 1994
    Age Rating
    Everyone
    Modes
    Single-player
    Platforms
    Super Nintendo Entertainment System, Wii, Wii U, New Nintendo 3DS
    Composer
    Kenji Yamamoto
    Director
    Gunpei Yokoi
    Development Time
    Approximately 2 years
    Key Innovation
    Automap and 8-directional aiming
    Remake Rumor Status (2026)
    Active leaks suggest development by MercurySteam for Switch 2

    Join the community

    fans discussing

    More in the Metroid series

    2 titles