Last updated

    Part of the Metroid series

    Series community
    Metroid Prime
    GameT (Teen)

    Metroid Prime

    "A first-person adventure on a planet consumed by Phazon."

    November 17, 2002 Nintendo GameCube, Wii, Nintendo Switch Retro Studios
    Community

    Overview

    Samus Aran touches down on Tallon IV in November 2002, finding an alien world choking on the radioactive substance Phazon. Developed by Retro Studios in Austin, Texas, this title marked a bold shift for the franchise by trading its traditional side-scrolling view for a fully immersive first-person perspective. Nintendo producers Shigeru Miyamoto and Kensuke Tanabe guided the team to blend exploration-heavy mechanics with combat, creating what the studio called a "first-person adventure." Players navigate dense ruins and treacherous caves while battling Space Pirates and their mutated creations.

    The game introduced a unique scanning mechanic that allowed Samus to analyze enemies and terminals for lore and hints. This feature deepened the narrative immersion without relying on cutscenes to explain the Chozo civilization's history or the Space Pirates' war efforts. The developers built a vast interconnected world where backtracking became essential as players unlocked new abilities like the Morph Ball and Spider Ball to access previously unreachable areas.

    Gameplay

    Combat relies on a lock-on targeting system that lets players focus on specific enemies while moving freely around the environment. Samus switches between weapons like the Power Beam, Charge Beam, and Missiles to exploit enemy weak points rather than just relying on reflexes. The Scan Visor serves as a core tool for gathering environmental data and unlocking progression paths through detailed text logs.

    Exploration drives the experience as players traverse diverse biomes ranging from lush rainforests to volcanic caverns. New suit upgrades such as the Thermal Visor and Ice Beam expand movement capabilities, allowing Samus to climb walls or roll through small tunnels. The game avoids modern microtransactions or DLC expansions, focusing instead on hidden secrets and bonus modes within the base package.

    Story

    Intergalactic bounty hunter Samus Aran receives a distress signal from Space Pirates operating on Tallon IV. She discovers the planet has been corrupted by Phazon, a substance that mutates local wildlife into hostile creatures. The Space Pirate organization, led by Ridley, attempts to use the radiation to fuel their war efforts.

    Samus uncovers the truth behind the outbreak involving the rogue AI Omega Metroid and the corrupted Metroid Prime itself. Her mission shifts from simple investigation to stopping the spread of Phazon by destroying the source creature. The final confrontation ends with the destruction of Metroid Prime, though the genetic material remains a threat in future sequels.

    Trailers

    Awards & Acclaim

    Game of the Year: Interactive Achievement Awards: (2003)

    Best Action/Adventure Game: Interactive Achievement Awards: (2003)

    World Video Game Hall of Fame: Induction: (2021)

    Keywords

    Samus AranPhazonSpace PiratesChozoScan VisorMorph BallRetro Studios

    Sources

    Game Info

    Developer
    Retro Studios
    Publisher
    Nintendo
    Engine
    Retro Studios Proprietary Engine
    Release Date
    November 17, 2002
    Age Rating
    T (Teen)
    Modes
    Single-player
    Platforms
    Nintendo GameCube, Wii, Nintendo Switch
    Original Release Date
    November 17, 2002
    Composer
    Kenji Yamamoto
    Sales Milestone
    Over 1 million copies in first year
    Remaster Release
    January 2023
    Metacritic Score
    95/100

    Join the community

    fans discussing

    More in the Metroid series

    1 titles