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    James Bond 007: Everything or Nothing
    GameT

    James Bond 007: Everything or Nothing

    Canada flagCanada

    "The most ambitious Bond game of its era"

    2004 PlayStation 2, Xbox, GameCube EA Redwood Shores, EA Canada
    820%

    Score

    82.0/10

    Community

    Overview

    James Bond 007: Everything or Nothing stands as one of the strongest entries in the long line of video games based on Ian Fleming's famous spy. Released in 2004, it takes an original story that fits between the Pierce Brosnan films Die Another Day and the earlier adventures. Players step into Bond's shoes for a mix of shooting, driving, stealth, and gadget puzzles across more than 20 missions. The game earned praise for its high production values, strong voice cast, and faithful feel of the Bond universe.

    Developer EA Redwood Shores built the title on a modified version of the id Tech 3 engine. EA Canada created the vehicle sequences using technology from their racing games. The result gave players freedom to approach objectives with stealth, direct action, or clever use of Q-branch tools. Local split-screen multiplayer added replay value, though the absence of online play drew some criticism at launch. The title sold between 2.5 and 3 million copies worldwide and still ranks high in retrospective lists of the best Bond games.

    Gameplay

    Players control James Bond from a third-person view. The game mixes cover-based shooting, hand-to-hand combat, and driving segments. A Bond Focus mode slows time to line up precise shots or perform special melee moves. Q-branch gadgets include a laser watch, grappling hook, electromagnetic pulse device, and a nano-suit that helps with stealth. Many missions reward quiet infiltration over loud gunplay.

    Vehicle sections range from sports car chases to tank battles. These sequences were built by a separate team and feel distinct from the on-foot gameplay. Context-sensitive actions let Bond use the environment for silent takedowns. The campaign lasts roughly ten to twelve hours, with collectibles and difficulty levels encouraging replays. Local multiplayer supports up to four players in deathmatch and objective modes using unlockable maps, weapons, and characters.

    Story

    The plot follows Bond as he searches for a missing 00-agent. The trail leads to Nikolai Diavolo, an industrialist voiced by Willem Dafoe, who plans to unleash nanobots that can disable nuclear weapons and sell the resulting chaos to the highest bidder. Bond works alongside Serena St. Germaine, played and voiced by singer Mýa, while crossing paths with classic characters including Jaws, M, Q, and Miss Moneypenny. The story references events from A View to a Kill and gives Bond a thematic license to kill moment at the climax.

    Bruce Feirstein wrote the screenplay while Danny Bilson and Paul De Meo contributed the story. Pierce Brosnan recorded his final performance as Bond for a video game. Judi Dench and John Cleese returned as M and Q. Richard Kiel reprised his role as Jaws in what became his last appearance in any Bond project. The narrative balances serious espionage with the glamorous, witty tone fans expect from the franchise.

    Trailers

    Awards & Acclaim

    BAFTA: Best Audio: (2004)

    BAFTA: Best Console Game: (2004)

    IGN Best of 2004: Best Licensed Game: (2004)

    Keywords

    james bondeverything or nothingpierce brosnanthird person shooterstealth actionEA Redwood Shoresid tech 3willem dafoemyabond focus

    Sources

    Game Info

    Developer
    EA Redwood Shores, EA Canada
    Publisher
    Electronic Arts
    Engine
    id Tech 3
    Release Date
    2004-02-17
    Age Rating
    T
    Modes
    Single-player, Multiplayer
    Platforms
    PlayStation 2, Xbox, GameCube
    Sales
    2.5–3 million copies
    Voice Cast
    Pierce Brosnan, Willem Dafoe, Judi Dench, John Cleese, Richard Kiel
    Missions
    20+
    Metascores
    PS2 82, Xbox 81, GameCube 80

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