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    Part of the The Legend of Zelda series

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    The Legend of Zelda: Majora's Mask
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    The Legend of Zelda: Majora's Mask

    "A three-day cycle to save a world on the brink of destruction"

    April 27, 2000 Nintendo 64, GameCube, Wii U, Nintendo 3DS Nintendo Entertainment Analysis & Development
    920%

    Score

    92.0/10

    Community

    Overview

    Link arrives in Termina not as a hero chosen by destiny, but as an accidental traveler caught in a nightmare. The sky hangs heavy with a moon that will crash into the land within seventy-two hours, a ticking clock that drives every decision in this dark fantasy. Unlike the sprawling optimism of Ocarina of Time, this adventure feels claustrophobic and urgent, forcing players to master a rigid schedule where time itself is the primary antagonist.

    The narrative weaves through the lives of strangers whose fates hang in the balance. A grieving father seeks his missing daughter, a band of pirates struggles with their captain's illness, and a young girl waits for her lover who may never return. Link interacts with these characters using masks that grant him the abilities of Deku Scrubs, Gorons, and Zoras, allowing him to solve puzzles and uncover secrets hidden in plain sight. Each mask tells a story of loss and redemption, turning a standard quest into a meditation on grief.

    Gameplay

    The core loop revolves around a strict 72-hour timeline divided into real-time days. Players must complete objectives before the moon falls or face a reset that preserves inventory but wipes progress. This mechanic encourages efficient route planning and deep engagement with side quests that often involve saving NPCs from tragic ends. Link wears transformation masks to change his form, granting unique movement options like gliding as a Deku or rolling as a Goron.

    Combat emphasizes agility and timing rather than brute force. The game introduces a new item collection system focused on gathering masks, each providing special powers or altering Link's appearance. While it reuses assets from its predecessor, the darker atmosphere and tighter level design create a distinct experience. The Expansion Pak was required to unlock higher resolution textures and smoother frame rates.

    Story

    Skyward Sword events place Link in the Temple of Time, only for Skull Kid to steal his Ocarina and transform him into a Deku Scrub. Possessed by the evil entity Majora's Mask, the imp drags Link across the parallel dimension of Termina. The protagonist must don various masks to assume different forms and gather allies to stop the Moon from destroying the land.

    Characters face personal tragedies tied to the passage of time. A father searches for his daughter while a bandit leader battles his own mortality. Link can return to previous days to alter outcomes, creating a non-linear narrative structure where player intervention determines whether these people find peace or despair.

    Trailers

    Awards & Acclaim

    Game Developers Choice Awards: Game of the Year: (2000)

    IGN: Best Game: (2000)

    Keywords

    time loopTerminaSkull KidTransformation MasksMoonKoji KondoExpansion Pak

    Sources

    Game Info

    Developer
    Nintendo Entertainment Analysis & Development
    Publisher
    Nintendo
    Engine
    Zelda Engine (Modified)
    Release Date
    April 27, 2000
    Age Rating
    E10+
    Modes
    Single-player
    Platforms
    Nintendo 64, GameCube, Wii U, Nintendo 3DS
    Director
    Eiji Aonuma, Yoshiaki Koizumi
    Producer
    Shigeru Miyamoto
    Composer
    Koji Kondo
    Required Hardware
    Nintendo 64 Expansion Pak
    Day Cycle Length
    54 minutes real-time
    Total Playable Days
    3
    Sales (N64)
    3.5 million copies
    Metacritic Score (N64)
    92
    Metacritic Score (3DS)
    91

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