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WWE SmackDown! vs. Raw
"The first game to bring the Brand Extension to life"
Overview
Players stepping into the ring for WWE SmackDown! vs. Raw face a roster split down the middle, reflecting the real-world brand extension that divided World Wrestling Entertainment's talent between two weekly shows. Developed by Yuke's and published by THQ, this PlayStation 2 title launched in North America on November 2, 2004, bringing the chaos of Monday Night Raw and Friday Night SmackDown to home consoles with high fidelity. As the sixth entry in the series following 2003's WWE SmackDown! Here Comes the Pain, it introduced a fresh branding structure that became the standard for future installments. The game captures the theatrical nature of professional wrestling while offering deep mechanics for both casual fans and hardcore enthusiasts who demand realistic movesets and commentary.
A significant shift occurred when developers added pre-match and in-match mini-games that could alter match conditions or grant temporary advantages. This feature broke up the rhythm of standard wrestling encounters and injected unpredictability into every bout. Up to six players could compete simultaneously using the Multi-tap peripheral, creating chaotic tag team matches that pushed the console's input limits. The control scheme balanced technical grappling with accessible striking and high-flying maneuvers, maintaining the series' reputation for depth without alienating new players.
Gameplay
The core experience revolves around simulating the physicality of professional wrestling through a robust move set catering to both casual and hardcore fans. A significant innovation introduced in this title was the inclusion of pre-match and in-match mini-games, which added variety beyond standard wrestling encounters. These mini-games could determine match conditions or provide temporary advantages, enhancing the unpredictability of the virtual ring. The game supported up to six simultaneous players via the Multi-tap peripheral, allowing for chaotic six-person tag team matches that tested the limits of the console's input capabilities. The mechanics emphasized the brand rivalry, forcing players to choose between the Raw and SmackDown rosters, each featuring exclusive storylines and matchups. The control scheme allowed for realistic grappling, striking, and high-flying maneuvers, maintaining the series' reputation for technical depth while streamlining accessibility compared to its predecessors.
Story
Unlike many fighting games with linear narratives, WWE SmackDown! vs. Raw utilized a mode-based storytelling approach known as Road to WrestleMania. The plot was driven by the ongoing Brand Extension storyline prevalent in WWE during 2004. Players would navigate a career path where they were drafted to either the Raw or SmackDown brand, engaging in scripted feuds, title hunts, and inter-brand conflicts leading up to major pay-per-view events like SummerSlam, Unforgiven, and Survivor Series. The narrative arc culminated in a confrontation at WrestleMania 21, where the champions from both brands faced off. The game captured the specific angles and rivalries active during the 2004-2005 season, including the dominant pushes of stars like John Cena, Brock Lesnar, and The Undertaker.
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Game Info
- Developer
- Yuke's
- Publisher
- THQ
- Engine
- Custom Yuke's Engine
- Release Date
- November 2, 2004
- Age Rating
- ESRB: T (Teen)
- Modes
- Single-player, Multiplayer, Road to WrestleMania, Create-A-Superstar
- Platforms
- PlayStation 2
- Platform
- PlayStation 2
- Japanese Title
- Exciting Pro Wrestling 6
- Max Players
- 6
- Series Entry
- 6th Mainline Title
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