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    Until Dawn
    GameM (Mature)

    Until Dawn

    "Eight friends. One night. Every choice matters."

    August 25, 2015 PlayStation 4, PC (Steam) Supermassive Games
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    Overview

    Blackwood Mountain waits in August 2015 as eight young adults reunite at a remote lodge, only to find their gathering turned into a nightmare. A year earlier, two of the group vanished without a trace, and now a sinister force traps the remaining six inside the cabin. The narrative unfolds through a third-person perspective where you control characters like Sam, Josh, Chris, Matt, Hannah, Emily, Mike, or Beth. Players must navigate treacherous terrain and solve puzzles while making split-second decisions that determine who lives and who dies.

    Supermassive Games built this experience around a proprietary engine designed for the PlayStation 4, creating seamless transitions between live-action cutscenes and gameplay. The script by Larry Fessenden and Graham Reznick channels the tension of slasher classics like Evil Dead II while adopting the branching storytelling mechanics popularized by Heavy Rain. Motion capture performances from actors including Rami Malek and Hayden Panettiere added emotional depth to the digital avatars, ensuring every scream felt real.

    Jason Graves composed a haunting score that underscores the atmospheric dread throughout the night. The game launched on August 25, 2015, selling over one million copies within its first few months and establishing Supermassive Games as a leader in narrative-driven horror. While it remained a console exclusive for years, the title eventually expanded to PC via Steam in late 2026, allowing a new generation of players to experience the butterfly effect system firsthand.

    Gameplay

    The core loop involves exploring environments, finding clues, and engaging in quick-time events during action sequences. A unique "Butterfly Effect" system tracks every decision, from dialogue choices to survival attempts. If a character dies early in the story, subsequent scenes adjust to reflect their absence, altering plot points and available interactions. This mechanic means that failing a specific test can lead to permanent consequences rather than a simple restart screen.

    Story

    The narrative begins with the reunion of eight friends at Blackwood Mountain Lodge following the disappearance of Jessica and her boyfriend Ben. As night falls, the group discovers they are being hunted by a mysterious entity linked to local legends about Wendigos. The story splits into multiple branches based on player performance, leading to various endings ranging from total survival to complete annihilation. Achieving the "Perfect Ending" requires flawless execution across all chapters to ensure no character perishes.

    Trailers

    Awards & Acclaim

    BAFTA Games Award: Best Game: (2016)

    SXSW Gaming Awards: Excellence in Narrative: (2016)

    Keywords

    slasherbranching narrativeinteractive moviehorrorbutterfly effectPS4 exclusivemotion capture

    Sources

    Game Info

    Developer
    Supermassive Games
    Publisher
    Sony Interactive Entertainment
    Engine
    Proprietary Engine (Supermassive Games)
    Release Date
    August 25, 2015
    Age Rating
    M (Mature)
    Modes
    Single-player
    Platforms
    PlayStation 4, PC (Steam)
    Original Release Date
    August 25, 2015
    PC Release Date
    Late 2026
    First Month Sales
    Over 1 million copies
    Sequel Release Date
    January 28, 2027
    Film Adaptation Release
    April 25, 2025
    Composers
    Jason Graves
    Main Writers
    Larry Fessenden, Graham Reznick

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