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    Take-Two Interactive
    video game industry

    Take-Two Interactive

    United States flagUnited States
    Founded 1993-09-30 New York City CEO: Strauss Zelnick
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    About

    On a September day in 1993, Ryan Ashley Brant founded Take-Two Interactive in New York City. The company started small, publishing budget-priced PC games. Everything changed in 1998 when Take-Two acquired BMG Interactive, picking up the rights to a series called Grand Theft Auto. That deal would reshape the company and the entire industry.

    Take-Two now operates through two powerhouse labels. Rockstar Games, acquired in 1998, is behind Grand Theft Auto V, which has sold over 190 million copies, and Red Dead Redemption 2, with more than 65 million units sold. The 2K label, formed in 2006, spans franchises like NBA 2K, Borderlands, BioShock, and Civilization. In 2022, Take-Two bought Zynga for $12.7 billion, adding mobile hits like FarmVille and Words With Friends to its portfolio.

    The company went public on Nasdaq under the ticker TTWO and is a component of the Nasdaq-100 and S&P 500. Its market cap typically ranges from $25 billion to $35 billion. CEO Strauss Zelnick has led the company since 2007, steering it through controversies like the Hot Coffee mod scandal in 2005 and the massive GTA VI leak in 2022, which forced an early trailer release. Today, Take-Two is one of the three largest publicly traded game publishers, competing with Electronic Arts and Activision Blizzard.

    Products & Sub-brands

    Grand Theft AutoRed Dead RedemptionNBA 2KBorderlandsBioShockCivilizationZynga mobile games

    Frequently Asked Questions

    Who owns Take-Two Interactive?
    Take-Two Interactive is a publicly traded company on Nasdaq under the ticker TTWO. Its largest institutional shareholders include Vanguard Group, BlackRock, and State Street. Chairman and CEO Strauss Zelnick is a significant individual shareholder, but no single entity holds majority control.
    Who is the CEO of Take-Two Interactive?
    Strauss Zelnick has been Chairman and Chief Executive Officer since 2007. He led the company through its transformation into a major gaming powerhouse. Karl Slatoff serves as President, and Lainie Goldstein as Chief Financial Officer.
    How much is Take-Two Interactive worth?
    Take-Two's market capitalization typically ranges between $25 billion and $35 billion, depending on market conditions and anticipation of major releases like Grand Theft Auto VI. The company generates billions in annual revenue from its portfolio of franchises.
    Take-Two Interactive vs. Electronic Arts: Which is bigger?
    Electronic Arts generally has higher annual revenue due to its massive sports portfolio like Madden and EA Sports FC. But Take-Two often commands a higher valuation relative to revenue because of the immense cultural and commercial power of the Grand Theft Auto franchise. Both are among the largest publicly traded game publishers.
    Is Take-Two Interactive still in business?
    Yes, Take-Two is thriving as of 2026. It continues to release blockbuster titles, operate successful live services like GTA Online and NBA 2K, and expand its mobile gaming presence through Zynga. The company is publicly traded and actively reporting strong financial results.

    Keywords

    Take-Two Interactivevideo game publisherRockstar Games2K GamesGrand Theft AutoNBA 2KZyngaTTWO

    Sources

    Company Info

    Founded
    1993-09-30
    Founder
    Ryan Ashley Brant
    CEO
    Strauss Zelnick
    Headquarters
    New York City
    Industry
    video game industry

    Official Website

    www.take2games.com

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