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    Super Mario Sunshine
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    Super Mario Sunshine

    "Clean up the island or be blamed for the mess."

    July 19, 2002 Nintendo GameCube Nintendo Entertainment Analysis & Development
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    Overview

    Released in July 2002, Super Mario Sunshine serves as the second mainline 3D platformer following Super Mario 64. Directed by Yoshiaki Koizumi and Kenta Usui under Shigeru Miyamoto's supervision, the game shifted the franchise from open exploration to a structured collect-a-thon on the tropical Isle Delfino. Mario arrives with Princess Peach and an entourage of Toads only to find the island covered in graffiti and himself framed by a doppelganger known as Shadow Mario.

    The narrative drives players to clear their name by cleaning pollution using F.L.U.D.D., a water-spraying backpack left by Professor E. Gadd. This device enables unique traversal methods like hovering over gaps and boosting forward speed while allowing players to defeat enemies and solve puzzles. The story culminates in a confrontation with Bowser Jr., who orchestrated the frame-up with help from alien forces.

    Gameplay

    Mario must navigate seven distinct areas including Pinna Park and Ricco Harbor to collect Shine Sprites. Players use F.L.U.D.D. to spray water jets that remove grime from surfaces, revealing hidden paths or items. The Turbo Nozzle allows for high-speed dashes while the Hover Nozzle provides aerial stability over large gaps. Unlike its predecessor where players could choose their own path freely, this title features a more linear progression where specific missions unlock new abilities or access to different zones.

    Combat involves extinguishing fires and defeating enemies with precise water streams rather than traditional jumping attacks. Green Coins and Blue Coins serve as secondary collectibles scattered throughout the levels. The game runs at a smooth 60 frames per second and features dynamic weather systems ranging from rain to fog cycles.

    Story

    The vacation turns sour when a mysterious figure dressed as Mario, called Shadow Mario, defaces the island with graffiti. Mario is falsely accused of the crime and must prove his innocence by cleaning up the mess across Isle Delfino. As he gathers Shine Sprites, he uncovers a conspiracy involving Bowser Jr. and an alien entity named FLUDD. The antagonist uses the shadowy substance to corrupt the environment and manipulate events.

    Bowser Jr. reveals himself as the mastermind behind the disguise and the pollution. He intended to steal the Crown of the Sun and rule the island. After a series of battles against various minions and environmental hazards, Mario defeats the final boss and clears his name. The island is restored to its former glory, though the cleanup effort leaves Mario exhausted.

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    Awards & Acclaim

    Game Critics Awards: Best Console Game: (2002)

    BAFTA Games Awards: Family: (2003)

    Interactive Achievement Awards: Outstanding Achievement in Game Design: (2003)

    Keywords

    F.L.U.D.D.Shadow MarioIsle DelfinoBowser Jr.Shine SpritePinna ParkRicco HarborNoki BayGameCubePlatformer

    Sources

    Game Info

    Developer
    Nintendo Entertainment Analysis & Development
    Publisher
    Nintendo
    Engine
    Proprietary GameCube Engine
    Release Date
    July 19, 2002
    Age Rating
    E (Everyone)
    Modes
    Single-player
    Platforms
    Nintendo GameCube
    Total Units Sold
    Over 5 million units by 2006
    Director
    Yoshiaki Koizumi and Kenta Usui
    Composer
    Koji Kondo
    Re-release Year
    2020 (Super Mario 3D All-Stars)
    Switch Online Return
    2026

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