Part of the Spyro series
Series community
Spyro the Dragon
"The little dragon with the big attitude."
Score
85.0/10
Overview
Spyro the Dragon is a 1998 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation. It follows a young purple dragon named Spyro and his dragonfly companion Sparx as they journey through the Dragon Kingdom to rescue their fellow dragons from the clutches of Gnasty Gnorc. The villain, enraged after being called ugly by a pompous dragon, has crystallized all dragons except Spyro and turned the kingdom's gems into an army of minions.
The game is an open-ended 3D platformer centered on exploration and collection. Players navigate six Homeworlds—Artisans, Peace Keepers, Magic Crafters, Beast Makers, Dream Weavers, and Gnasty's World—each serving as a hub with portals to distinct levels. Collectibles include gems of varying values, 108 crystal dragons that save progress when freed, and stolen dragon eggs. Spyro's moveset includes fire breath, a charge attack, a jump, and a mid-air glide. Sparx acts as a health indicator, changing color from yellow to blue to green as Spyro takes damage, and can be restored by eating butterflies. The game lacks a traditional life system; dying simply respawns the player at the last checkpoint with a gem penalty.
Insomniac began development after their debut title Disruptor sold poorly but earned critical praise. Artist Craig Stitt suggested a dragon game, initially inspired by the film Dragonheart with a dark, realistic tone. The direction shifted to a whimsical, family-friendly style to appeal to a wider audience. Lead programmer Alex Hastings created a panoramic engine with shifting levels of detail, enabling an unusually long draw distance and large, open levels with minimal loading. Composer Stewart Copeland, former drummer of The Police, provided the soundtrack. Carlos Alazraqui voiced Spyro, with Clancy Brown as Gnasty Gnorc and additional voices by Michael Gough and Jamie Alcroft.
Released in North America on September 10, 1998, Spyro the Dragon initially sold slowly but became a hit during the holiday season, eventually selling nearly 5 million copies worldwide. It was a key title in Sony's strategy to compete with Nintendo's mascot-driven platformers on the N64. Critics praised its graphics, draw distance, music, and controls, though some noted its low difficulty. The game won the AIAS award for Best Action/Adventure Game and was nominated for Console Game of the Year. It established Spyro as a major PlayStation mascot alongside Crash Bandicoot, leading to two sequels on the PS1 and a 2018 remaster as part of the Spyro Reignited Trilogy.
Gameplay
Spyro the Dragon is a 3D platformer focused on exploration and collection. The game is divided into six Homeworlds, each acting as a hub with portals to several levels. To progress, players must collect a certain number of crystal dragons to open new Homeworlds and a specific number of gems to access the final boss. Gems come in five colors—red, green, blue, yellow, and purple—each with different values. There are 108 dragons to free and numerous dragon eggs to retrieve from thieves.
Spyro's abilities include fire breath to defeat enemies and burn objects, a charge attack to break crates and stun foes, a jump, and a mid-air glide that allows him to cover long distances by holding the jump button. Sparx, the dragonfly companion, acts as a health meter: yellow means full health, blue indicates damage, and green signals critical health. When Sparx disappears, the next hit defeats Spyro. Sparx can be restored by collecting butterflies scattered throughout levels. The game has no lives system; upon death, the player respawns at the last checkpoint but loses some gems.
Story
In the Dragon Kingdom, the dragons are filming a movie. During the shoot, a pompous dragon named Nestor accidentally insults a small, greedy creature named Gnasty Gnorc by calling him ugly. Enraged, Gnasty Gnorc uses his magic to trap all the adult dragons inside crystal statues and transforms the kingdom's gems into an army of minions. Spyro, too young to participate in the filming, is the only dragon left free. Accompanied by Sparx, he must journey through the five Dragon Homeworlds—Artisans, Peace Keepers, Magic Crafters, Beast Makers, and Dream Weavers—to defeat Gnasty's forces, free his fellow dragons, and collect the stolen gems. The final battle takes place in Gnasty's World, where Spyro defeats Gnasty Gnorc by charging him into a cannon and firing him into a giant crystal.
Awards & Acclaim
Academy of Interactive Arts & Sciences Interactive Achievement Awards: Console Game of the Year: (1999)
Academy of Interactive Arts & Sciences Interactive Achievement Awards: Best Action/Adventure Game: (1999)
Game Info
- Developer
- Insomniac Games
- Publisher
- Sony Interactive Entertainment
- Engine
- Panoramic engine (proprietary)
- Release Date
- 1998-09-10
- Age Rating
- E (Everyone)
- Modes
- Single-player
- Platforms
- PlayStation, PlayStation 3
- Sales
- Nearly 5 million copies worldwide
- Composer
- Stewart Copeland
- Voice Actor (Spyro)
- Carlos Alazraqui
- Voice Actor (Gnasty Gnorc)
- Clancy Brown
Join the community
fans discussing