Last updated
    Roblox Corporation
    video game industry

    Roblox Corporation

    United States flagUnited States

    "Powering human co-experience through user-generated worlds"

    Founded 2004 San Mateo, California CEO: David Baszucki
    Community

    About

    David Baszucki and Erik Cassel founded Roblox Corporation in 2004, two years before the platform's public launch. The company's roots stretch back to Baszucki's earlier venture, Knowledge Revolution, which made educational simulation software like Interactive Physics. MSC Software bought that company for $20 million in 1998. After a stint as a vice president and then an angel investor, Baszucki teamed up with Cassel to build what they initially called DynaBlocks.

    Roblox went live on September 1, 2006. For its first decade, growth was steady but unspectacular. Then between 2016 and 2019, daily active users jumped from 9 million to 90 million, a tenfold increase. The pandemic pushed numbers even higher: players spent 30.6 billion hours on the app in 2020, up 124 percent from the year before. Revenue hit $923.9 million in 2020, an 82 percent surge. By February 2025, the platform averaged 85.3 million daily active users, with half of all American children under 16 playing each month.

    Roblox Corporation went public on March 10, 2021 through a direct listing on the New York Stock Exchange under the ticker RBLX. Shares opened at $64.50, giving the company a $42 billion valuation. That number surpassed Electronic Arts and Take-Two Interactive at the time. The company reported $3.60 billion in revenue for fiscal 2024, though it posted a net loss of $935 million. As of late 2024, it had 2,474 employees.

    The company operates a two-sided marketplace. Creators use Roblox Studio to build experiences and sell virtual items. Players buy Robux, the platform's currency. Roblox handles identity, moderation, discovery, hosting, and payments, then shares revenue with creators. The platform runs on Windows, macOS, iOS, Android, Xbox One, Meta Quest headsets, and PlayStation consoles. In 2021, Roblox acquired Guilded, a communication platform for gamers. The company's dual-class share structure gives Class B shares super-voting power, keeping control with Baszucki and early investors.

    Products & Sub-brands

    RobloxRoblox StudioGuildedRobux

    Frequently Asked Questions

    Who owns Roblox Corporation?
    Roblox Corporation is publicly traded on the NYSE under RBLX. Major institutional shareholders include Altos Ventures, Meritech Capital, Index Ventures, Tiger Global, and First Round Capital. CEO David Baszucki retains significant control through super-voting Class B shares.
    Who is the CEO of Roblox?
    David Baszucki is the CEO and co-founder. Before Roblox, he founded Knowledge Revolution, which made educational software and was acquired for $20 million. He holds a BSEE in Electrical Engineering from Stanford University.
    How much is Roblox Corporation worth?
    As of early 2025, Roblox Corporation has a market capitalization of approximately $33.77 billion. It went public in March 2021 at a $42 billion valuation and reported $3.60 billion in revenue for fiscal year 2024.
    Roblox vs. Fortnite: What's the difference?
    Roblox is a user-generated content platform where players create and play games built by others. Fortnite is a single game developed by Epic Games focused on battle royale gameplay. Roblox emphasizes creation tools and social experiences, while Fortnite centers on competitive play with branded events.
    Is Roblox still in business?
    Yes, Roblox is actively growing with 85.3 million daily active users as of February 2025. The company continues to expand across platforms, recently launching on PlayStation and Meta Quest devices, and reported $3.60 billion in revenue for fiscal year 2024.

    Keywords

    Robloxgame platformuser-generated contentmetaverseDavid Baszuckionline gamingRobuxvirtual economy

    Sources

    Company Info

    Founded
    2004
    Founder
    David Baszucki, Erik Cassel
    CEO
    David Baszucki
    Headquarters
    San Mateo, California
    Industry
    video game industry
    Revenue
    3600000000
    Employees
    2474
    Revenue (FY2024)
    $3.60 billion
    Stock Symbol
    RBLX
    Platform Launch
    September 1, 2006

    Official Website

    corp.roblox.com/

    Join the community

    fans discussing