

Temple Run
"Run for your life."
Overview
On August 4, 2011, Imangi Studios dropped a game that would redefine mobile gaming forever. Temple Run introduced players to an endless sprint where they control a nameless explorer who has just stolen a cursed idol from a sacred temple. The moment the theft occurs, a horde of demonic Guardian Monkeys gives chase, forcing the player to navigate crumbling ruins, dense jungles, and precarious cliffside paths without stopping.
The game stripped away complex menus in favor of pure instinct. Players use one hand to swipe left or right to turn corners, tap up to jump over logs, and swipe down to slide under hanging branches. This simple control scheme created a frantic pace that felt impossible to master but easy to pick up. As runs progress, the environment gets faster and more treacherous, demanding split-second reactions to avoid crashing into obstacles or falling off the edge.
Gameplay
Control relies entirely on intuitive gestures performed with a single thumb. Swiping left or right steers the character around tight turns, while swiping up launches a jump to clear low barriers like wooden logs or deep pits. A downward swipe makes the explorer slide beneath hanging obstacles such as vines or ropes. Some versions also support device tilting for subtle directional adjustments, adding another layer of physical interaction to the run.
Survival depends on collecting coins scattered along the path and grabbing power-ups that offer temporary advantages. The Magnet pulls nearby currency toward the player, Super Sneakers boost running speed significantly, and the Shield blocks a single fatal impact. Every crash ends the session immediately, whether caused by hitting a rock, tripping over a root, or being caught by the pursuing monkeys. High scores are tracked globally through leaderboards, turning every attempt into a race against personal bests and other players worldwide.
Story
The narrative premise is straightforward: an unnamed explorer breaches a forbidden temple and steals a glowing golden idol. This act triggers an ancient curse, summoning the Guardian Monkeys to hunt down the thief. The story unfolds entirely through the gameplay loop rather than cutscenes or dialogue. Each run feels like a desperate escape through a living jungle that shifts and changes, emphasizing urgency over exposition.
There are no branching paths or multiple endings. The plot serves only to justify the constant motion. As the distance traveled increases, the environment becomes more hostile with tighter corridors and faster-moving traps. The demon monkeys never stop chasing, creating a relentless pressure that defines the entire experience.
Trailers
Awards & Acclaim
Apple Design Awards: Best Mobile Game: (2011)
IGN: Best Mobile Game of the Year: (2011)
TouchArcade: Game of the Year: (2011)
Keywords
Sources
Game Info
- Developer
- Imangi Studios
- Publisher
- Imangi Studios
- Engine
- Unity
- Release Date
- August 4, 2011
- Age Rating
- Everyone 10+
- Modes
- single-player
- Platforms
- iOS, Android, Windows Phone, Microsoft Windows
- Creators
- Keith Shepherd and Natalia Luckyanova
- Total Downloads
- Over 1 billion
- First Platform
- iOS (iPhone, iPod Touch, iPad)
- Sequel Release
- Temple Run 2 (2013)
- Thematic Spin-offs
- Temple Run: Brave, Temple Run Oz
Join the community
fans discussing
