
Super Mario All-Stars
"Four classic adventures remastered for the 16-bit era"
Overview
July 14, 1993 marked a pivotal moment for Nintendo fans when Super Mario All-Stars hit shelves in North America. This compilation bundled four beloved NES titles, Super Mario Bros., The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3, into a single cartridge that showcased the power of the Super Nintendo Entertainment System. Developers at Nintendo Entertainment Analysis & Development rebuilt the games from scratch rather than simply porting the old code. They replaced the blocky 8-bit sprites with colorful, detailed graphics and added parallax scrolling to backgrounds, giving levels a sense of depth previously unseen in the series.
One of the most significant changes involved saving progress. The original NES versions required players to restart from the beginning if they failed, a particular hurdle for the punishing difficulty of The Lost Levels. The SNES version introduced battery-backed save functionality, letting players pause their journey at any point. Composer Koji Kondo also re-orchestrated the soundtracks using the SPC700 audio chip, transforming simple chiptunes into richer, more dynamic melodies that matched the visual upgrade.
Gameplay
Mario and Luigi face Bowser's minions across eight distinct worlds in each of the four included games. Players collect keys or stars to unlock final castles while defeating bosses along the way. The core mechanics stay true to the originals, but the SNES hardware allowed for smoother animation frames and expanded color palettes up to 32,768 colors. Bug fixes corrected glitches found in the initial NES releases, creating a more polished experience without altering the fundamental physics or level design.
Story
Bowser kidnaps Princess Peach once again, forcing the brothers to traverse diverse landscapes ranging from desert kingdoms to haunted castles. Each game presents its own unique challenges and enemies, with The Lost Levels offering the steepest difficulty curve. The narrative structure remains consistent: jump over pits, avoid fireballs, and reach the flagpole or castle door to advance. The story serves as a familiar backdrop for the platforming action rather than a complex tale.
Trailers
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Game Info
- Developer
- Nintendo Entertainment Analysis & Development
- Publisher
- Nintendo
- Engine
- SNES Hardware
- Release Date
- July 14, 1993
- Age Rating
- Everyone
- Modes
- Single-player, Two-player cooperative
- Platforms
- Super Nintendo Entertainment System, Wii, Nintendo Switch
- Release Date (NA)
- July 14, 1993
- Release Date (JP)
- October 27, 1993
- Composer
- Koji Kondo
- Included Games
- 4
- Audio Chip
- SPC700
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