
Prince of Persia
"A fluid journey through a corrupted world"
Overview
The unnamed Prince wakes up stranded in a desolate version of ancient Persia after a massive sandstorm tears him from his ship. He soon encounters Elika, a princess whose father accidentally unleashed the dark entity Ahriman and corrupted the land with black blood. Together they must travel through ruined cities and floating ruins to seal the evil away before it consumes everything. Players guide the duo using fluid acrobatics that let them scale walls, run along ceilings, and leap across gaps while fighting off corrupted soldiers.
Ubisoft Montreal built this 2008 title around a proprietary engine designed for real-time procedural animation. Every jump and wall-run responds dynamically to player input rather than relying on pre-rendered sequences. The game introduced a flow system that adjusted difficulty based on performance, creating a seamless loop of traversal and combat where agility often mattered more than raw strength.
Gameplay
Combat takes a backseat to movement as players navigate hazardous landscapes filled with corrupted enemies. The Prince wields a scimitar for light attacks but relies primarily on parkour to evade danger. Elika acts as both a healer and a partner in battle, cleansing corrupted areas and striking foes alongside the protagonist. This dynamic requires constant management of two health bars instead of one.
The visual style contrasts vibrant environments against the encroaching darkness of the black blood. Lighting effects highlight the texture of the corruption spreading across forests, deserts, and frozen wastelands. The engine supported advanced physics that made the Prince's movements feel weighty yet agile, setting a new standard for character control in action games.
Story
Ahriman spreads corruption through the land, turning people into mindless monsters and twisting the landscape. The Prince and Elika journey through distinct biomes to find the source of the rot before it reaches the capital. Their path leads them to confront corrupted generals and massive bosses guarding the gates of darkness.
The climax forces the Prince to make difficult choices about how to stop the entity without destroying the world. The narrative focuses on the bond formed between the two travelers as they face moral and physical challenges together. Success depends on their ability to work in sync during intense battles and platforming sections.
Trailers
Awards & Acclaim
BAFTA Games Awards: Best Game: (2009)
Game Developers Choice Awards: Outstanding Achievement in Animation: (2009)
Keywords
Sources
Game Info
- Developer
- Ubisoft Montreal
- Publisher
- Ubisoft
- Engine
- Ubisoft Proprietary Engine
- Release Date
- December 2, 2008
- Age Rating
- PEGI 12
- Modes
- single-player
- Platforms
- Xbox 360, PlayStation 3, Microsoft Windows, macOS
- Composer
- Stuart Chatwood
- Consultant
- Jordan Mechner
- Franchise Anniversary
- 20th (2008)
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