Last updated
    FIFA 07
    GameE for Everyone

    FIFA 07

    "The first FIFA on Xbox 360 and the final outing for the original Xbox."

    September 25, 2006 Nintendo DS, Game Boy Advance, Xbox 360, Xbox, Microsoft Windows, PlayStation Portable, PlayStation 2, Nintendo GameCube EA Vancouver
    82%

    Score

    8.2/10

    Community

    Overview

    EA Canada delivered FIFA 07 in September 2006, a title that bridged the gap between the fourth and seventh generations of gaming consoles. This release marked a major shift as it launched simultaneously on the new Xbox 360 while serving as the last entry for legacy systems like the original Xbox, GameCube, and Game Boy Advance. The game brought refined mechanics to players across platforms including Windows, PSP, and DS, ensuring that football fans could experience the simulation regardless of their hardware.

    The gameplay overhaul centered on the new "Pro Active" system, which replaced static button combinations with context-sensitive controls based on player momentum and positioning. Defenders gained more agency through "Tactical Defending," allowing them to jockey for space rather than just reacting to attacks. These changes made matches feel more fluid and realistic, setting a new standard for the franchise as it moved into the high-definition era.

    Gameplay

    The core experience shifted significantly with the introduction of the Pro Active system, which removed the need for complex button combos by tying actions directly to player momentum and positioning. Defenders could now time their tackles better using Tactical Defending, giving them control over when to engage or hold back. Matches felt more dynamic as animations responded to real-time physics rather than pre-set triggers.

    Players managed 27 official leagues ranging from the English Premier League to the Mexican First Division, plus international teams and a Rest of World category. Career mode expanded to include deeper transfer negotiations and youth academy management, letting users build a squad over several seasons. The Xbox 360 version showcased these mechanics with 720p resolution and dynamic lighting, offering a visual leap over the 480p output found on PlayStation 2 and GameCube versions.

    Story

    This sports simulation does not follow a scripted narrative but instead relies on emergent storytelling driven by user progression. Players guide a team or individual through domestic leagues, cup competitions, and international qualifiers without a fixed plot arc. Success depends entirely on how well they manage transfers, tactics, and player development across the season.

    Trailers

    Awards & Acclaim

    IGN Best Sports Game: Best Sports Game: (2006)

    GameSpot Editor's Choice: Best Console Game: (2006)

    Keywords

    footballsoccerEA SportsXbox 360Pro ActiveTactical DefendingCareer ModeSports Simulation

    Sources

    Game Info

    Developer
    EA Vancouver
    Publisher
    EA Sports
    Engine
    EA Sports Engine (Proprietary)
    Release Date
    September 25, 2006
    Age Rating
    E for Everyone
    Modes
    Career Mode, Exhibition, Season, Online Multiplayer, Local Multiplayer
    Platforms
    Nintendo DS, Game Boy Advance, Xbox 360, Xbox, Microsoft Windows, PlayStation Portable, PlayStation 2, Nintendo GameCube
    Sales
    Over 6 million copies in 2007
    Last Platform Support
    Original Xbox, GameCube, Game Boy Advance

    Join the community

    fans discussing