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    Fallout: New Vegas
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    Fallout: New Vegas

    2010 Microsoft Windows, PlayStation 3, Xbox 360 Obsidian Entertainment
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    Overview

    Fallout: New Vegas drops players into a post-apocalyptic Mojave Desert, 204 years after nuclear war reduced the world to ashes. You play as a courier, left for dead in a shallow grave after a botched assassination. The game opens with you tracking down your would-be killer, but the story quickly expands into a power struggle between four major factions: the democratic New California Republic, the slave-holding Caesar's Legion, the independent New Vegas Strip ruled by the enigmatic Mr. House, and anarchy-loving Yes Man. Every choice you make shifts your reputation with these groups, and the ending reflects your alliances. The open world is packed with radioactive ruins, mutated creatures, and eccentric characters, all rendered in a retro-futuristic 1950s aesthetic. Combat mixes real-time shooting with a VATS system that pauses action for tactical targeting. Dialogue trees let you talk your way out of fights or manipulate others, and your skills in science, lockpicking, or speech open up alternative paths.

    Obsidian Entertainment developed New Vegas as a spin-off to Bethesda's Fallout 3, released in 2008. The team, led by project director Josh Sawyer, chose Las Vegas and the Mojave because the region's history of greed and excess fit the series' themes. To build the map, they used US Geological Survey data and Sawyer's own reference photos. Bethesda gave Obsidian just 18 months to complete the game, a famously tight schedule for a AAA title. The game launched on October 19, 2010, for Windows, PlayStation 3, and Xbox 360.

    Critics praised the writing, quest design, and faction system, but noted the game felt mechanically similar to Fallout 3 and suffered from bugs at launch. Despite those issues, New Vegas sold an estimated 11.6 million copies worldwide. Six DLC packs followed, including four story expansions that added new areas like the Sierra Madre casino and the Big Empty research center. Over time, the game has been re-evaluated as a high point of the Fallout series and one of the best RPGs ever made, thanks to its branching narrative and player-driven consequences.

    Gameplay

    Fallout: New Vegas blends first-person and third-person shooting with the series' signature V.A.T.S. system, which pauses combat to let you target specific body parts with a percentage-based hit chance. Your character is built around the S.P.E.C.I.A.L. attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These feed into skills like Lockpick, Science, Speech, and Guns, which you improve as you level up. Perks, chosen every two levels, grant special abilities such as faster reloading or the power to intimidate opponents.

    Dialogue trees are extensive, often allowing you to resolve quests through conversation, intimidation, or deception. A key innovation is the Reputation system, which tracks your standing with various factions and individual settlements. Help the NCR too much and Caesar's Legion may send assassins; betray a small town and its merchants might refuse to trade. The game also introduces Hardcore Mode, adding survival elements: you need to eat, drink, and sleep, and stimpaks heal over time rather than instantly. Ammo has weight, and crippled limbs require a doctor's bag or a visit to a surgeon to fully heal.

    The Mojave Wasteland is dotted with dungeons, towns, and landmarks inspired by real Nevada locations. You can craft items at workbenches, repair weapons and armor, and modify guns with scopes, silencers, and extended magazines. The game's open-ended design means you can head straight for New Vegas or wander off to explore the irradiated ruins of the REPCONN headquarters or the mutant-infested Vault 34.

    Story

    Benny, a smooth-talking man in a checkered suit, shoots you in the head and steals a platinum poker chip. You survive thanks to a robotic doctor named Victor, who drags you to the town of Goodsprings. From there, you follow Benny's trail across the Mojave, learning that the chip is the key to controlling the New Vegas Strip. The plot quickly expands into a four-way conflict over the Hoover Dam, the region's main source of power and water.

    The New California Republic, a democratic but overstretched republic, wants to civilize the wasteland and secure the dam. Caesar's Legion, a brutal slave society modeled on ancient Rome, aims to conquer the region through force. Mr. House, the centuries-old CEO of RobCo Industries, rules the Strip from a sealed chamber and plans to use the chip to upgrade his army of Securitrons and launch a rocket to save humanity. A fourth option emerges when you reprogram a friendly Securitron named Yes Man, who can help you take control for yourself.

    Your choices throughout the game determine which faction controls the Hoover Dam at the end. The ending slideshow shows the consequences of your actions for each settlement and character, with dozens of possible outcomes. The DLC expansions add more layers: Dead Money traps you in the Sierra Madre casino, Honest Hearts sends you to Zion National Park, Old World Blues turns you into a brain in a jar, and Lonesome Road reveals the man who set your assassination in motion.

    Awards & Acclaim

    Spike Video Game Awards: Best RPG: (2010)

    Spike Video Game Awards: Game of the Year: (2010)

    Spike Video Game Awards: Best Original Score: (2010)

    Game Developers Choice Awards: Best Game Design: (2011)

    Game Developers Choice Awards: Best Writing: (2011)

    British Academy Games Awards: Best Game: (2011)

    IGN's Best of 2010: Best PC RPG: (2010)

    IGN's Best of 2010: Best Xbox 360 RPG: (2010)

    Keywords

    post-apocalypticopen worldfaction systemVATSMojave Wastelandrole-playingsingle-playerObsidian EntertainmentBethesda SoftworksNew Vegas StripHoover DamCaesar's LegionNCRMr. HouseHardcore Mode

    Game Info

    Developer
    Obsidian Entertainment
    Publisher
    Bethesda Softworks
    Engine
    Gamebryo
    Release Date
    2010-10-19
    Age Rating
    M
    Modes
    Single-player
    Platforms
    Microsoft Windows, PlayStation 3, Xbox 360
    Composer
    Inon Zur
    Sales
    11.6 million copies worldwide
    Metacritic Score
    84/100 (PC)

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