

Dead Cells
"A roguevania where death is just the beginning of the next run."
Score
89.0/10
Overview
On May 10, 2017, Motion Twin released Dead Cells in Early Access for Windows, kicking off a development cycle that would redefine the action-platformer genre. Players take control of an amorphous entity known as The Prisoner, trapped on a cursed island where the King rules with an iron fist and alchemical experiments have gone horribly wrong. The core loop forces you to navigate procedurally generated levels filled with deadly traps and enemies. Every death resets your progress, stripping away weapons and currency while leaving behind only "Cells" to purchase permanent upgrades.
The game launched its full 1.0 version on August 7, 2018, shortly after expanding to Nintendo Switch, PlayStation 4, and Xbox One. Built on the Unity engine, it combines fluid 2D pixel art with a combat system that demands precise dodging and parrying. The studio later added four major free expansions including The Bad Seed and Return to Castlevania, which introduced new biomes, storylines, and crossover content from Konami's classic series.
Gameplay
Motion Twin designed the combat to feel frantic yet fair, requiring players to master a vast arsenal of melee weapons, ranged projectiles, and magical skills. Each weapon type offers unique movesets and upgrade paths that change how you approach encounters. The map layout shifts slightly with every run, ensuring that exploration remains fresh even after dozens of attempts. Players collect keys to unlock new areas while managing resources like health potions and mutation cards that provide temporary buffs.
The game operates on a roguelite structure where losing means starting over but retaining Cells. These cells serve as the premium currency used to buy permanent upgrades at the Hand of the King or unlock new starting items. This progression system allows veterans to tackle higher difficulty tiers like Iron Mode without feeling entirely powerless against the initial onslaught.
Story
The narrative unfolds through environmental clues, item descriptions, and fragmented dialogue scattered across the island. You discover that the Cursed Island was once a failed alchemical experiment overseen by the Beast and the Handmaid. Your journey leads you toward the Citadel to confront the King, revealing a conspiracy involving time loops and the nature of your own existence.
DLC expansions deepened this lore significantly. The Bad Seed introduced a new timeline and explored the origins of the island's curse. Later updates like Return to Castlevania wove in characters and music from Konami's franchise, adding layers of meta-narrative without disrupting the main plot. The story never holds your hand, forcing players to piece together the mystery themselves as they die and restart.
Trailers
Awards & Acclaim
BAFTA Games Awards: Best Indie Game: (2019)
Independent Games Festival: Excellence in Audio: (2018)
BAFTA Games Awards: Best Art Direction: (2019)
BAFTA Games Awards: Best Debut Game: (2019)
Keywords
Sources
Game Info
- Developer
- Motion Twin, Evil Empire
- Publisher
- Motion Twin
- Engine
- Unity
- Release Date
- 2017-05-10
- Age Rating
- PEGI 12
- Modes
- Single-player
- Platforms
- Microsoft Windows, Nintendo Switch, macOS, Linux, PlayStation 4, Xbox One, Android, iOS, PlayStation 5
- Early Access Launch
- May 10, 2017
- Full Release Date
- August 7, 2018
- Total Sales (2023)
- Over 5 million units
- PS5 Upgrade
- Free for PS4 owners with haptic feedback
- Guillermo del Toro Request
- Asked for checkpoints for elderly players in July 2026
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