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    Fight Night Round 4
    GameT for Teen

    Fight Night Round 4

    "The definitive boxing simulation of the seventh generation"

    June 25, 2009 PlayStation 3, Xbox 360 EA Vancouver
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    Overview

    EA Vancouver released Fight Night Round 4 on June 25, 2009, establishing a new standard for sports realism on the PlayStation 3 and Xbox 360. The game abandoned linear health bars in favor of a cumulative damage system where punches created swelling, cuts, and bruising that visually accumulated over time. Fighters suffered from localized trauma to their face, body, and legs, which affected vision and stamina in ways that mirrored real-world bouts.

    Players navigated a career mode called My Career, climbing the ranks from local gyms to world championships. The roster blended historical legends like Muhammad Ali and Mike Tyson with active stars such as Floyd Mayweather Jr. and Manny Pacquiao. This mix allowed for dream matches between eras, letting fans see hypothetical showdowns that never happened in reality.

    Gameplay

    The core experience relied on a stick-based control scheme that demanded precision rather than button mashing. Players used the right analog stick to throw jabs, crosses, hooks, and uppercuts while simultaneously blocking or slipping attacks. The left stick handled movement and positioning, requiring users to manage footwork carefully to maintain balance and power.

    Damage mechanics served as the primary differentiator from previous entries. Every punch left a visible mark that grew worse as the fight progressed. Swelling eyes obscured vision, and heavy body shots slowed reaction times. This granular approach meant fighters could be worn down by sustained pressure before a single knockout blow landed.

    Story

    My Career mode let players build a custom boxer or assume the identity of a legend. The path involved navigating promotional events and scripted rivalries that mimicked the hype cycle of professional boxing. Users started in small venues and fought their way up through weight classes to challenge for world titles.

    The narrative structure included press conferences and pre-fight interviews that added context to each bout. Players faced rotating AI opponents with distinct styles, forcing them to adapt their strategy for every match. Dream matches pitted modern stars against historical figures, creating scenarios that defied the timeline of actual sport.

    Trailers

    Awards & Acclaim

    IGN: Best Boxing Game: (2009)

    GameSpot: Editor's Choice: (2009)

    Keywords

    boxingsimulationEA SportsMuhammad AliMike Tysoncumulative damagecareer modePS3Xbox 360

    Sources

    Game Info

    Developer
    EA Vancouver
    Publisher
    EA Sports
    Engine
    Proprietary EA Sports Engine
    Release Date
    June 25, 2009
    Age Rating
    T for Teen
    Modes
    Career Mode, Exhibition, Online Multiplayer, Local Multiplayer
    Platforms
    PlayStation 3, Xbox 360
    Roster Size
    Approximately 48 licensed fighters
    Server Shutdown
    December 2019
    Metacritic Score
    89

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