Last updated
    Devil May Cry
    GameESRB: M, PEGI: 16

    Devil May Cry

    "Style is everything."

    2001 PlayStation 2, Xbox 360, PlayStation 3, Nintendo Switch, PlayStation 4, Xbox One Capcom
    Community

    Overview

    Capcom launched Devil May Cry on August 23, 2001, for the PlayStation 2, creating a new standard for character-driven action. Players control Dante, a half-demon bounty hunter who runs a business from his tower while hunting monsters across a dark fantasy island. The narrative kicks off when Dante teams up with Trish to stop the demon lord Mundus, seeking revenge for the deaths of his mother and brother Vergil. This project started as a potential spin-off for Resident Evil 4, but the team realized its unique style needed its own home.

    Developers even borrowed a bug from Onimusha: Warlords to refine their combat mechanics, resulting in a fluid system that rewards precision over brute force. The core loop involves chaining complex combos of melee attacks, gunplay, and supernatural abilities to defeat waves of demons. A ranking system ranging from D to SSS judges players based on combo length, time taken, and damage received, encouraging repeated playthroughs to achieve mastery.

    Gameplay

    The experience centers on Dante's ability to switch between distinct combat personas known as Styles, a mechanic fully realized in later entries like Devil May Cry 3. Players toggle between Swordmaster, Gunslinger, Royalguard, and Trickster modes to alter movement speed, attack patterns, and defensive capabilities. This flexibility allows for a high degree of player expression during extended battles against demonic hordes.

    Combat prioritizes stylish execution rather than simple survival. Success depends on maintaining long chains of attacks without taking damage or pausing. The game tracks these performances to assign a rank at the end of each stage, pushing players to optimize their approach for higher scores and faster completion times.

    Story

    Dante discovers he is the son of the legendary demon Sparda and the human Eva while fighting through the demon realm. His twin brother Vergil has aligned himself with the demon lord Mundus to gain power, setting the stage for a conflict rooted in family history and identity. The plot explores themes of duality and the struggle between good and evil as Dante learns to accept his heritage.

    Mundus seeks to open a gate to Hell to conquer Earth, motivated by revenge for the death of his own father. Dante and Trish work together to close this portal and defeat the tyrant. The narrative expands in subsequent titles to include the ongoing rivalry between the brothers and the legacy of Sparda's power.

    Trailers

    Awards & Acclaim

    Game of the Year: Best Action Game: (2001)

    Spike Video Game Awards: Best Sound Design: (2005)

    Keywords

    DanteVergilMundusSpardaTrishstyle systemcombobounty hunterdemonsaction platformer

    Sources

    Game Info

    Developer
    Capcom
    Publisher
    Capcom
    Engine
    Proprietary Engine (PS2)
    Release Date
    2001-08-23
    Age Rating
    ESRB: M, PEGI: 16
    Modes
    Single-player
    Platforms
    PlayStation 2, Xbox 360, PlayStation 3, Nintendo Switch, PlayStation 4, Xbox One
    Creator
    Hideki Kamiya
    Platform Debut
    PlayStation 2
    Sales Milestone
    Tens of millions globally
    DMC5 Sales
    Over 5 million copies
    Switch 2 Release
    Mid-2026

    Join the community

    fans discussing