
Com2uS
South Korea"Mobile gaming pioneer behind Summoners War"
About
Com2uS, founded on July 31, 1998, in Seoul, South Korea, has grown from a small startup into a global mobile gaming powerhouse. The company went public on the KOSDAQ exchange in 2007, and in October 2013, Gamevil acquired a majority stake for about $65 million, creating a stronger competitive edge in the mobile market. Their breakout moment came in 2014 with the release of Summoners War, a fantasy RPG that generated over 1.3 trillion won in revenue within its first three years, cementing their reputation as a leader in the gacha RPG sector.
Today, Com2uS operates offices in the United States, Japan, and China, alongside its Seoul headquarters. The product lineup spans multiple genres, including sports simulations like MLB 9 Innings 26 and action puzzles, but the flagship IP remains Summoners War, which continues to drive engagement through spin-offs and live events. Under CEO Jung Chul-ho, the company has recently focused on cost optimization and platform expansion, as seen in their 2026 Q2 results where operating profit surged 420% despite a 15% decline in sales.
The brand's mission centers on delivering joy through unlimited adventure, and they actively engage players through social media, merchandise, and in-game rewards. While facing scrutiny over gacha monetization, a common industry issue, Com2uS has maintained a loyal fanbase and continues to diversify its portfolio. Upcoming projects, like the Omniscient Reader's Viewpoint game, have been delayed to 2028 to ensure quality, reflecting a cautious approach to market timing.
Products & Sub-brands
Frequently Asked Questions
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Keywords
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Company Info
- Founded
- July 31, 1998
- CEO
- Jung Chul-ho
- Headquarters
- Seoul, South Korea
- Industry
- Video game developer and publisher
- Parent Company
- Com2uS Holdings
- Revenue
- 157 billion won (Q2 2026)
- Employees
- 1481
- Revenue (Q2 2026)
- 157 billion won
- Operating Profit (Q2 2026)
- 7.2 billion won
Official Website
www.com2us.com/en
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