

Coffee Stain Studios
Sweden"Small teams making big games for huge audiences."
About
Emerging from the university halls of Skövde, Sweden, Coffee Stain Studios burst onto the global gaming scene in 2014 with the chaotic, physics-defying phenomenon that is Goat Simulator. What began as a small project by nine students quickly became an internet sensation, showcasing the studio's penchant for absurdity and unexpected fun. This initial success paved the way for more ambitious projects, notably the sprawling factory-building simulation Satisfactory, which has captivated players with its intricate design and cooperative play since its early access launch in 2019.
Beyond its development arm, Coffee Stain has cultivated a significant presence in the industry through its publishing division and strategic investments in other studios, including Coffee Stain North and Lavapotion. The company's journey has seen it become part of larger entities, first acquired by THQ Nordic (now Embracer Group) in 2018. However, in a significant move in December 2025, Coffee Stain Group re-emerged as an independent, publicly traded entity, charting its own course once again.
This trajectory highlights a company that, while known for its early viral hit, has matured into a multifaceted gaming enterprise. Their focus remains on creating engaging experiences, whether through the sheer, unadulterated silliness of a goat causing mayhem or the deep, satisfying complexity of building an interplanetary industrial empire. Coffee Stain Studios represents a unique blend of viral marketing savvy and genuine game development ambition.
Products & Sub-brands
Frequently Asked Questions
Who founded Coffee Stain Studios?
What are Coffee Stain Studios' most famous games?
Is Coffee Stain Studios still independent?
How does Coffee Stain Studios make money from games with long-term updates?
What is the Coffee Stain Group?
Keywords
Sources
Company Info
- Founded
- 2010
- Founder
- Nine students from the University of Skövde
- CEO
- Anton Westbergh (CEO, Coffee Stain Holding)
- Headquarters
- Skövde, Sweden
- Industry
- Video Games
- Parent Company
- Independent (spun off from Embracer Group in December 2025)
- Revenue
- 657.2 million kr (2022)
- Employees
- 123
- Founding Members
- Anton Westbergh, Johannes Aspeby, Mikael Mård, Oscar Jilsén, Gustaf Tivander, Daniel Lundwall, Markus Rännare, Joakim Sjöö, and Stefan Hanna
- First Major Hit
- Goat Simulator (April 2014)
- Key Simulation Game
- Satisfactory (Early Access 2019, Full Release September 2024)
- Acquisition
- Acquired by THQ Nordic (now Embracer Group) in November 2018
- Spin-off
- Became independent publicly traded company in December 2025
- Valuation (Post-Spin-off)
- $615 million (December 2025)
Official Website
www.coffeestainstudios.com/
Join the community
fans discussing