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    Kinect
    Consumer Electronics, Video Games

    Kinect

    "Just Move."

    Founded November 4, 2010 Redmond, Washington CEO: Satya Nadella
    Community

    About

    Microsoft unveiled Kinect in 2010 as a bold experiment to remove the game controller from the living room entirely. This motion-sensing peripheral used RGB cameras and infrared projectors to track body movements and voice commands, allowing players to interact with games using only their hands and voices. The technology relied on structured light or time-of-flight calculations to map depth in real-time, creating a skeletal model of the user that drove gameplay mechanics. Originally unveiled at E3 2009 under the codename Project Natal, the device leveraged hardware from Israeli firm PrimeSense to achieve its tracking capabilities.

    It launched on November 4, 2010, for the Xbox 360 and moved eight million units within its first two months, capturing the imagination of families and casual gamers who had never touched an Xbox before. Despite this initial surge, the ecosystem struggled to find deep roots among hardcore console enthusiasts who preferred traditional inputs. The second generation arrived with the Xbox One in 2013, featuring enhanced sensors but facing significant backlash when Microsoft mandated it as a required component.

    Privacy concerns forced the company to drop that requirement shortly after launch, though the sensor remained bundled for some time until production ceased in October 2017. Beyond gaming, developers embraced the hardware for academic research and commercial applications, eventually leading to the Azure Kinect integration with cloud services before Microsoft ended support in late 2023.

    Products & Sub-brands

    Kinect for Xbox 360Kinect for Xbox OneAzure Kinect Developer Kit

    Frequently Asked Questions

    Is Kinect still in business?
    No, Microsoft officially discontinued all Kinect hardware production in October 2017 and ended support for the Azure Kinect Developer Kit in late 2023.
    What company owns Kinect?
    Kinect was owned and developed entirely by Microsoft as a proprietary brand for its Xbox gaming consoles.
    Why was Kinect discontinued?
    Kinect was discontinued due to declining consumer demand, the removal of the mandatory bundling requirement for the Xbox One, and a strategic shift away from specialized peripherals toward standard controllers and cloud services.
    What replaced Kinect?
    There is no direct successor; Microsoft shifted focus to mixed reality headsets like HoloLens and integrated gesture controls into newer Windows interfaces, while the gaming industry moved toward VR and traditional controllers.
    Can I still use a Kinect today?
    Yes, you can still use original and Xbox One Kinect sensors with older consoles or via third-party software on PCs, but official drivers and adapters are no longer supported by Microsoft.

    Keywords

    motion controlXbox 360Xbox Onegesture recognitionvoice commandPrimeSenseProject NatalAzure Kinectdepth sensinggaming peripheral

    Sources

    Company Info

    Founded
    November 4, 2010
    Founder
    Don Mattrick, Tom Blomfield
    CEO
    Satya Nadella
    Headquarters
    Redmond, Washington
    Industry
    Consumer Electronics, Video Games
    Parent Company
    Microsoft
    Launch Date
    November 4, 2010
    First Gen Sales
    8 million units (first 2 months)
    Production End
    October 2017
    Support End
    Late 2023
    Key Technology Partner
    PrimeSense

    Official Website

    www.microsoft.com/en-us/xbox

    Links

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