
Curve Games
United Kingdom"Championing the Triple I (Indie, Independent, Innovative) revolution"
About
Jason Perkins launched Curve Studios in December 2005 with a simple goal: to give independent developers a home. The company started by building its own titles like Stealth Inc while simultaneously picking up projects from other small teams. Over nearly two decades, the studio shed its development skin to become Curve Digital and finally Curve Games, focusing entirely on curating and publishing unique games that might otherwise get lost in the noise.
The brand built a reputation for spotting potential in quirky or niche projects and providing the marketing muscle they need to succeed globally. Their strategy centers on the "Triple I" philosophy, Indie, Independent, and Innovative, which guides every acquisition. This approach has helped them secure a loyal following among players who want something distinct from standard AAA blockbusters.
Today, Curve Games operates out of London as a privately held entity with no public revenue disclosures. They maintain a strong digital presence across platforms like Steam, Nintendo Switch, PlayStation, and Xbox, ensuring their catalog reaches audiences worldwide. Recent years have seen them expand their portfolio with hits like Human: Fall Flat and Dungeons of Hinterberg, proving their ability to turn smaller projects into global successes.
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Keywords
Sources
Company Info
- Founded
- December 14, 2005
- Founder
- Jason Perkins
- Headquarters
- London, United Kingdom
- Industry
- Video game publishing
- Former Names
- Curve Studios, Curve Digital
- Business Model
- Publisher
Official Website
curvegames.com
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