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    Hikaru no Go
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    Hikaru no Go

    Yumi Hotta

    19990 Japanese
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    Overview

    When Hikaru Shindo, a typical grade-schooler more interested in mischief than strategy, discovers an old Go board in his grandfather's attic, he unwittingly awakens the spirit of Fujiwara no Sai, a Heian-era Go prodigy who once taught the game to the emperor. Trapped in the board for centuries, Sai now resides in Hikaru's mind, and together they begin an unexpected journey into the world of Go. Written by Yumi Hotta with art by Takeshi Obata, and supervised by Go professional Yukari Umezawa, the manga ran in Shueisha's Weekly Shōnen Jump from 1998 to 2003, collected into 23 volumes. It blends the supernatural with the intensely competitive world of the board game, as Hikaru, initially just a vessel for Sai, gradually develops his own love for Go and a fierce rivalry with his prodigy classmate, Akira Toya.

    The series does more than tell a simple sports story; it explores themes of mentorship, identity, and the pursuit of mastery. As Sai guides Hikaru through matches, the boy's natural talent emerges, and he must confront the question of whether he is playing for himself or for the ghost within him. The manga's success was immense, with over 25 million copies in circulation, making it one of the best-selling manga series. It won the 45th Shogakukan Manga Award in 2000 and the 7th Tezuka Osamu Cultural Prize in 2003.

    Beyond its commercial and critical achievements, Hikaru no Go had a profound real-world impact. It is widely credited with sparking a Go boom among Japanese youth and dramatically increasing the number of Go players worldwide. The story's ability to make a centuries-old board game feel thrilling and accessible has made it a gateway for countless readers. A 75-episode anime adaptation by Studio Pierrot aired from 2001 to 2003, and Viz Media brought both the manga and anime to North America, further spreading its influence.

    Awards

    Shogakukan Manga Award: Best Shōnen Manga: (2000)

    Tezuka Osamu Cultural Prize: Short Story: (2003)

    Keywords

    Gosupernaturalcoming-of-agerivalryghostboard game

    Sources

    Book Info

    Author
    Yumi Hotta
    Publisher
    Shueisha
    Published
    1999-01-08
    Language
    Japanese
    Illustrator
    Takeshi Obata
    Volumes
    23
    Go supervisor
    Yukari Umezawa
    Copies in circulation
    25 million+

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