Asmongold on Phantom Blade Zero difficulty
If Phantom Blade Zero's difficulty gripes are coming from the crowd that's been grinding every action game since Dark Souls 1, Asmongold's take is that chasing that crowd is how you sink a game. His read: those aren't the players you build a successful release around.
Transcript (en)
Compared to Sekiro? Compared to Sekiro, I mean, I think it's like, it's very different. Like, Sekiro is like extremely, like, I wouldn't say it's like, it's not like worse than Sekiro in a way. I feel like it's pretty clean too. People are complaining combat's too easy. The people that are complaining that combat are too easy is too easy are people that have played every action combat game ever since Dark Souls 1 and play every single action combat game that releases. If you want to make a game successful, you shouldn't use those people as the baseline. The game should be too easy for those people because they've already played every single video game. They've already done everything.
