Zach Cregger on Resident Evil monsters
by Jgrao: Zach Cregger
Zach Cregger shares how he combined practical effects with VFX to bring the monsters in ‘Resident Evil’ to life.
Transcript (en)
We had a puppet that was about 2,000 pounds and shipped over in pieces and assembled in Prague where we shot. That looks amazing. It's like a gigantic naked man who you might have seen in our teaser. Yes. So that was real. You know, there's a lot of times where we'll have, ultimately we'll use VFX for some creatures, but we will build the physical creature and puppeteer it on set so that it is the perfect reference for our Weta or whoever it is that's doing the VFX so that they're able to, you know, to just, all they have to worry about is animation because it looks perfect. And the lighting interaction, all of that stuff is there. So we really did kind of blend the practical and the digital. Nice. On this movie a lot. Very excited. I love a good practical effect. And like, you know, head explosions and things like that. Like, we just got a big old basketball-sized thing of, you know, blood and brains, blew it practically on a wall, and then just comped it in. That's awesome. So, yeah, it's pretty great. Hey, no sweat.
