Scenario 3D OS open-source tool
Open-source, free to use, and it turns your coding agent into a whole 3D shop. Scenario_gg is behind 3D OS, which packs six departments and 80 production-ready skills that plug straight into pro 3D software. The part that gets me is the local control: your agent can drive Blender, Maya, ZBrush, Unreal, Unity, Godot, and Roblox right on your machine. One prompt and you're pushing out game-ready assets, all of it running inside Claude Code, Codex, or Cursor. How the departments split up: Animation takes rigging, motion capture, and video-to-motion Art takes characters, creatures, previs, and storyboards Modeling takes image-to-3D and hard-surface work Look Dev takes PBR materials, texturing, and lighting Worlds takes walkable environments, skyboxes, and splat scenes Pipeline takes retopology, UV baking, and game-ready export Every stage hands its output to the next one down the line. That handoff is the whole trick. #ClaudeCode
1d
Scenario 3D OS open-source tool
Open-source, free to use, and it turns your coding agent into a whole 3D shop. Scenario_gg is behind 3D OS, which packs six departments and 80 production-ready skills that plug straight into pro 3D software. The part that gets me is the local control: your agent can drive Blender, Maya, ZBrush, Unreal, Unity, Godot, and Roblox right on your machine. One prompt and you're pushing out game-ready assets, all of it running inside Claude Code, Codex, or Cursor. How the departments split up: Animation takes rigging, motion capture, and video-to-motion Art takes characters, creatures, previs, and storyboards Modeling takes image-to-3D and hard-surface work Look Dev takes PBR materials, texturing, and lighting Worlds takes walkable environments, skyboxes, and splat scenes Pipeline takes retopology, UV baking, and game-ready export Every stage hands its output to the next one down the line. That handoff is the whole trick. #ClaudeCode
1d
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