The density of content in GTA 6 is designed so the game world feels like a cohesive whole. Aaron Garbut confirmed that the team reached a critical mass with the numbers of interiors, making buildings feel more real inside and out. #AaronGarbut
1h
The density of content in GTA 6 is designed so the game world feels like a cohesive whole. Aaron Garbut confirmed that the team reached a critical mass with the numbers of interiors, making buildings feel more real inside and out. #AaronGarbut
1h
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