Insomniac WOLVERINE game design
Insomniac made a specific choice for the WOLVERINE game: it isn't an open world title. The team decided on a roller coaster narrative that takes you to a bunch of different locations instead. This design aligns with Logan, who is grounded in the dirt and relies on his adamantium skeleton rather than gadgets. In contrast, Spider-Man is the perfect open world game cause he's known as being New York. His friendly neighborhood status and web-swinging movement fit that sprawling format perfectly. For Logan, keeping everything intimate means the combat experience stays built around constant action while fitting player expectations for the character.
1mo
Insomniac WOLVERINE game design
Insomniac made a specific choice for the WOLVERINE game: it isn't an open world title. The team decided on a roller coaster narrative that takes you to a bunch of different locations instead. This design aligns with Logan, who is grounded in the dirt and relies on his adamantium skeleton rather than gadgets. In contrast, Spider-Man is the perfect open world game cause he's known as being New York. His friendly neighborhood status and web-swinging movement fit that sprawling format perfectly. For Logan, keeping everything intimate means the combat experience stays built around constant action while fitting player expectations for the character.
1mo
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