Blood of Dawnwalker tries using a time limit to force urgency into the main story, but the execution just doesn't land. The design goal was clear, yet the result feels flat and fails to create that intended pressure.
1w
Blood of Dawnwalker tries using a time limit to force urgency into the main story, but the execution just doesn't land. The design goal was clear, yet the result feels flat and fails to create that intended pressure.
1w
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