@vitor.gamedayThe scale of GTA 6's Leonida region is roughly double that of the GTA V map, and according to Rockstar's development head Rob Nelson, that space is going to be packed with enterable buildings. Not just a handful either. Interiors are spread all over Leonida, from regular shops and businesses to corners of Vice City that you might not stumble onto right away. What gets me is the time math. Nelson reportedly put in around 80 hours to get through the story missions, and that was with a focus on missions. So if you're the type who wants to poke around every interior and hunt down every secret, that number is going to look small. I'm not complaining, though. That's the kind of problem I kinda want to have with a game like this. It's a lot, but it's the good kind of a lot.
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